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What type of equipment is needed to duplicate commercially available motion platform designs using off the shelf equipment? Platform would be controlled by a PC running Microsoft Flight Simulator 2004 with commercially available flight data extraction software (FSUIPC at http://www.schiratti.com/dowson.html), with the motion cue and control software written by me in Visual Basic or Borland Delphi.
I've been interested in constructing my own 2 or 3 axis motion platform for some time now. Scouring the internet, I have come across some interesting designs; some good, some bad, and some really ugly-expensive!
Two sites have almost the same design for 2 and 3 axis (or DOF, Degrees Of Freedom) all-electric actuated motion platforms:
www.inmotionsimulation.com (check out the videos with Flight Simulator 2004!)
www.servos.com
Both use what looks like 230v, .5 to 1.0 HP, AC gearmotors connected to some type of controller / drive / inverter box, and a sensor to determine the shaft position. All of this is wired to a PC via a controller(s) to control the motor positions and ultimately control the platform's pitch, roll and heave (up/down) movements.
I know these guys are not using proprietary hardware, because both use the same controller / drive on some of their models (and even the same gearmotors, at times):
http://inmotionsimulation.com/f-18.html
http://inmotionsimulation.com/videos/boatsim5.wmv
http://inmotionsimulation.com/videos/boatsim7.wmv
http://servos.com/lowcostload.htm
http://servos.com/3axisprod.htm
Both want $15,000+ just for the platform, and I don't want to spend more than $10,000 (long term) on the entire project including platform, simulated fuselage, controls, computers, displays, etc. The guy at inmotionsimulation.com looks like he builds them out of his garage! $15,000? Yeah, right!
I'm looking at constructing a 2000 pound capacity platform, 2 axis to begin with (pitch/roll), probably 3 axis in the future (heave; up/down).
Can anyone please point me in the right direction about the following:
- What gearmotor speed and torque ratings should I be looking for? Anything else I should know about gearmotor specs?
- What do I need to control an AC gearmotor's exact shaft position, reversing, etc.?
- What is that controller / drive box hooked up to each motor? What function does it provide?
- What PC-based controllers are available that can be programmed via Visual Basic or Borland Delphi (or their own language, if it is easy enough) to control all of this?
- What else would I need to hook all of this together that I may be overlooking?
- Any other comments? Am I nuts? Should I even attempt this? Am I going to kill myself taking a simulated Cessna for a little spin?
I have many years of electrical (just not industrial motors and controllers) and computer programming experience, so assembly and testing shouldn't be a problem. Programming the proper motion cues should be fun!.
I just don't want to purchase a $400 motor or $600 controller and find out it doesn't do what I need it to and end up with a paper weight. I'm also looking for some first-hand experience about what I should and shouldn't purchase (brands and models) and where I can get it for the lowest price.
I would appreciate any help that is offered.
This is a great site, thank you in advance...
George
I've been interested in constructing my own 2 or 3 axis motion platform for some time now. Scouring the internet, I have come across some interesting designs; some good, some bad, and some really ugly-expensive!
Two sites have almost the same design for 2 and 3 axis (or DOF, Degrees Of Freedom) all-electric actuated motion platforms:
www.inmotionsimulation.com (check out the videos with Flight Simulator 2004!)
www.servos.com
Both use what looks like 230v, .5 to 1.0 HP, AC gearmotors connected to some type of controller / drive / inverter box, and a sensor to determine the shaft position. All of this is wired to a PC via a controller(s) to control the motor positions and ultimately control the platform's pitch, roll and heave (up/down) movements.
I know these guys are not using proprietary hardware, because both use the same controller / drive on some of their models (and even the same gearmotors, at times):
http://inmotionsimulation.com/f-18.html
http://inmotionsimulation.com/videos/boatsim5.wmv
http://inmotionsimulation.com/videos/boatsim7.wmv
http://servos.com/lowcostload.htm
http://servos.com/3axisprod.htm
Both want $15,000+ just for the platform, and I don't want to spend more than $10,000 (long term) on the entire project including platform, simulated fuselage, controls, computers, displays, etc. The guy at inmotionsimulation.com looks like he builds them out of his garage! $15,000? Yeah, right!
I'm looking at constructing a 2000 pound capacity platform, 2 axis to begin with (pitch/roll), probably 3 axis in the future (heave; up/down).
Can anyone please point me in the right direction about the following:
- What gearmotor speed and torque ratings should I be looking for? Anything else I should know about gearmotor specs?
- What do I need to control an AC gearmotor's exact shaft position, reversing, etc.?
- What is that controller / drive box hooked up to each motor? What function does it provide?
- What PC-based controllers are available that can be programmed via Visual Basic or Borland Delphi (or their own language, if it is easy enough) to control all of this?
- What else would I need to hook all of this together that I may be overlooking?
- Any other comments? Am I nuts? Should I even attempt this? Am I going to kill myself taking a simulated Cessna for a little spin?
I have many years of electrical (just not industrial motors and controllers) and computer programming experience, so assembly and testing shouldn't be a problem. Programming the proper motion cues should be fun!.
I would appreciate any help that is offered.
This is a great site, thank you in advance...
George
