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from the Monitoring FB on Unity Pro department...
Monitoring FB on Unity Pro
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Posted by JuanC on 3 April, 2008 - 12:48 am
I'm new to using Unity Pro software, and as a part of my logic I use some FB to do some repetitive task like clamping, etc. But when I began the debugging interface I couldn't see what's happening inside that FBs, nor monitor private variables on the animation table...

Does anybody knows how this can be done?

Posted by DanNiblett on 12 April, 2008 - 2:42 am
I place all the code in a regular section and test it first. It's a pain but it's the only way I know of.

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