Finding Forced bits in Unity Pro?

  • Thread starter Benoit Galarneau
  • Start date
B

Thread Starter

Benoit Galarneau

When forcing bits in Schneider's Unity Pro XL software, we always map them to an animation table and verify that %SW108 count is equal to the quantity of forced bits listed in the table. If we forgot to include forced bits in the table, we are lost...

How can we search and find all forced bits in the project?

(i.e. equivalent of Schneider's Concept "Online/Disable Discretes..." function.)
 
In configuration, double click CPU, go to animation, then click information. Here you can see if there is any forced bit in the system. If you double click that, it will open a new animation table showing all the forced bits.
 
When UnityPro V4.0 is in online mode, if there are forced bits, the window status bar displays a red "F" sign. Double-click on this sign, it opens a new animation table listing the forced bits.
 
> In configuration, double click CPU, go to animation, then click information.
> Here you can see if there is any forced bit in the system. If you double click
> that, it will open a new animation table showing all the forced bits.

What do you do when it shows two forced bits and the animation table that is opened is empty? we have searched every variable EBOOL type and can find no forced bits yet the system shows 2 forced bits. We are using Unity Pro XL V7.0.
 
> What do you do when it shows two forced bits and the animation table that is
> opened is empty? we have searched every variable EBOOL type and can find no
> forced bits yet the system shows 2 forced bits. We are using Unity Pro XL V7.0.

At the bottom right of unity there will be a red "f." just double click on this, and it will open an animation table with all the forced items in there.
 
J

James Brauer

I have the same problem over a few Schneider PLC's (Unity V8.1) - Did anyone find a fix for this?

>> What do you do when it shows two forced bits and the animation table that is
>> opened is empty? we have searched every variable EBOOL type and can find no
>> forced bits yet the system shows 2 forced bits. We are using Unity Pro XL V7.0.

> At the bottom right of unity there will be a red "f." just
> double click on this, and it will open an animation table
> with all the forced items in there.
 
> I have the same problem over a few Schneider PLC's (Unity
> V8.1) - Did anyone find a fix for this?

>>> What do you do when it shows two forced bits and the animation table that is
>>> opened is empty? we have searched every variable EBOOL type and can find no
>>> forced bits yet the system shows 2 forced bits. We are
>using Unity Pro XL V7.0.

>> At the bottom right of unity there will be a red "f."just
>> double click on this, and it will open an animation table
>> with all the forced items in there.

So dbl clicking on the red "f"above doesnt show up anything?
 
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