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When forcing bits in Schneider's Unity Pro XL software, we always map them to an animation table and verify that %SW108 count is equal to the quantity of forced bits listed in the table. If we forgot to include forced bits in the table, we are lost...
How can we search and find all forced bits in the project?
(i.e. equivalent of Schneider's Concept "Online/Disable Discretes..." function.)
How can we search and find all forced bits in the project?
(i.e. equivalent of Schneider's Concept "Online/Disable Discretes..." function.)